V. R. Parton
Vernon Rylands Parton (1897–1974) was an English chess enthusiast and prolific chess variant inventor, his most renowned variant being Alice Chess.[1] Many of Parton's variants were inspired by the fictional characters and stories in the works of Lewis Carroll. Parton's formal education background, like Lewis Carroll's, was in mathematics.[2]
I have distinct memories of sitting on his knee and listening to these [Lewis Carroll] stories, and not a book in sight.
He had a favorite uncle, who was blind, and Vern was content to escort him around.
Vern never wanted to benefit financially from his work, but asked only for a contribution to charities for the blind.
— Peter Parton[2]
Parton wrote a series of nine monographs published from 1961 to 1974 detailing his inventions. Parton died at age 77 on 31 December 1974. The same year, variant inventor Philip M. Cohen created the variant Parton Chess in his honor.
Cubic Chess
In this 6×6×6 3D variant by Parton, boards are denoted A (bottom level) through F (top level). Each side has six pieces: king (K), queen (Q), bishop (B), unicorn (U), knight (N), and rook (R); and twelve pawns.[3]
- Game rules
Pieces move the same as in Raumschach, except that pawns move and capture one step forward (either orthogonally, diagonally, or triagonally), but not directly upward or downward. As in chess and Raumschach, the objective is checkmate.
- White's starting position: KAa1, QAb1, BAc1, UAd1, NAe1, RAf1; pawns on Aa2–f2 and Ba1–f1
- Black's starting position: KAf6, QAe6, BAd6, UAc6, NAb6, RAa6; pawns on Aa5–f5 and Ba6–f6
- Variation
Parton made a variation of Cubic Chess for the same gameboard: In Compulsion Cubic Chess, capture is compulsory, there are no checks, and the object is capture of the opposing king.
Mad Threeparty Chess
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Mad Threeparty Chess starts on an empty board
This variant is for three[note 1] players on a 10×10 board. Each player has a standard set of pieces in his own color, including an extra king,[note 2] but no pawns.
- Game rules
The board starts empty. Players take turns, in clockwise rotation around the board, placing one of their pieces on any vacant square. Kings are placed last, but must not be placed in check.
The two kings of each player are marked differently. (For example, of a player's two kings, one might be marked with a star.) Each player attacks the marked king of the opponent to his left, and the unmarked king of the opponent to his right. It is not permitted to check the opponents' other kings.
The first player to checkmate a king wins the game.
Cheshire Cat Chess
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Cheshire Cat Chess board and starting position
- Game rules
In this variant, all normal chess rules apply, except: "Whenever a piece moves from its square, then that particular square must at once completely disappear out of the chessboard!"[note 4]
Parton suggests using checker pieces to mark "disappeared" squares. Once vanished, a square may not be occupied again; however, pieces may move through disappeared square(s), including giving check through them.
Since castling is impossible in Cheshire Cat Chess (pieces which normally clear a path for castling cause needed squares to "disappear"), Parton permits the kings to be moved like queens once per game, on their first move.
- Variation
The game can also be played using a regular 8×8 board and set, but Parton suggests the 10×10 board with two extra rooks in the corners as "best".[4]
Tweedle Chess
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Tweedle Chess board and starting position
Each player has two kings[note 5] and two queens on a 10×10 board. A player wins by checkmating either one of the opposing kings.[note 6]
- Game rules
The normal chess rules apply, except that kings and rooks can only castle "short" (i.e. with kings shifting two squares toward the nearest corner), and pawns can move one or two steps at any stage.
- Comments
"While his pair of Queens will provide the player's main hopes for victory, his twin monarchs King Tweedledee and King Tweedledum jointly provide his sequence of headaches!"[5] Parton makes note that the only way a player can escape mate from a fork on his two kings is by capturing the checking piece.[note 7]
Boyer remarked that the variant yields "magnificent games" (Nouveaux Jeux d'Echecs Non-orthodoxes, Paris 1954) because there are two directions of attack and two points to defend.
Chess variants
- Checkers Chess (1950s)
- Decimal Four-Handed Chess (1950s)
- Idle Kings' Chess (1950s)
- Nightrider Chess (1950s)
- Scaci Partonici (1950s)
- Rettah Chess (1952)
- Decimal Rettah Chess (1952)
- Double Rettah Chess (1952)
- Tweedle Chess (or Twin Orthodox Chess) (1952)
- Alice Chess (1953)
- Kinglet Chess (or Imperial Fiddlesticks) (1953)
- Neutral King Chess (1953)
- No-Retreat Chess (1954), co-inventor J. Boyer
- Black & White Chess (1955)
- Degraded Chess (1958)
- Contramatic Chess (1961)
- Complete Contramatic Chess (1961)
- Damate (1961)
- Dunce's Chess (1961)
- Gryphon Chess (or Complicacious Chess) (1961)
- Jabberwocky (1961)
- Knightmare Chess (1961)
- Linear Chess (1961)
- Racing Kings (1961)
- Scacia (1961)
- Royal Scaci Partonici (1961)
- Simpleton Chess (1961)
- Twin Chess (1961)
- Unirexal Chess (1961)
- Chimaera Chess (1969)
- Mock Chess (1969)
- Ambi-Chess (1970)
- Butters (1970)
- Best Decimal Butter (1970)
- Blot-Straight Chess (1970)
- Capricorn Chess (1970)
- Centaur Royal (1970)
- Cheshire Cat Chess (1970)
- Co-Regal Chess (1970)
- Cubic Chess (1970)
- Demigorgon Chess (1970)
- Dodo Chess (1970)
- Ecila (1970)
- Gorgona Chess (1970)
- Identific (1970)
- Looking-Glass Chess (1970)
- Mad Threeparty Chess (1970)
- Meddlers' Chess (1970)
- Semi-Queen Chess (1970)
- Sphinx Chess (1970)
- Timur's Cubic Chess (1970)
- Wyvern Chess (1970)
- Circean (1971)
- Dabbabante Chess (1971)
- Decimal Oriental Chess (1971)
- Imitante Queen Chess (1971)
- Synchronistic Chess (1971)
- Royal Fury (1972)
- 2000 A.D. (1972)
- Gorgon Chess (1973)
- Megasaur Chess (1973)
- Mimotaur Chess (1973)
- Rangers Chess (1973)
- Triscacia (1974)
Checkers variants
- Good-for-Nothings
- Dragon
- Kinger, Simple Kinger, and Grand Kinger
Monographs (with section headings)
Curiouser and Curiouser, (1961), 31 pp.
- Scacetic
- The First Lesson in Chess
- Dunce's Chess in Three Grades
- Imperial Fiddlesticks
- The Queen's Relations
- The Dodo's Chess
- Rettah
- Simpletonry
- Alician
- The Black King's Complaint
- Tweedledee and Tweedledum
- Mock Turtle's Pseudomprphy
- Damification
- A New Pudding
- Podospherism
- Contramatic
- The Rules According to the March Hare
- Knightmares
- Gryphon's Fancy and Fun
- The Realm of Circum Morus
- The Caterpillar's Idea of C.C.C.
Challenge and Delight of Chessical and Decimal, (1970), 14 pp.
Chesshire-Cat-Playeth Looking-Glass Chessys, (1970), 27 pp.
- The Queen of Hearts' Chess
- Capricorn Chess
- The Black King's Complaint
- The Rules According to the March Hare
- Identific
- Synchronistic Chess
- Jabberwocky Chess
- Dodo Chess
- The Chesshire Cat's Grin
- Scaci Partonici
- A Chess Reflection
- Demigorgons
- The Mad Tea Party
- Knightmares
- Scaci Partonici
Chessical Cubism or Chess in Space, (1971), 16 pp.
- Cubic Chess
- Tamerlane Variation of Cubic Chess
- Sphinxian Chess
- The Compulsion Sphinx Chess Variations
- Ecila Chess
100 Squares for Chess + Damante, (1972), 16 pp.
- Capablancan Chess
- Decimal Falcon-Hunter (Schulz Chess)
- Half-Queen's Chess
- Decimal Oriental Chess
- Decimal Imitante Q Chess
- Centaur Royal
- Damate Game
- Damatic Chess
- Decimal Duffer's Chess
- Wyvern Chess
- Dabbabante Chess
- Decimal Butter
- Decimal Obstacles Chess
- Chimaera
- Gorgona
- Circean
- Ambi-Chess
- Decimal Scaci Partonici
My Game for 2000 A.D. and After, (1972), 12 pp.
Enduring Spirit of Dasapada, (1973), 19 pp.
Idea for a Personal Game, (1973), 12 pp.
- The Basis of Pawn Partonici
- The Idea of Scaci Partonici
Chessery for Duffer and Master, (1974), 23 pp.
- Chessery for Duffer and Master
- The Game of Rettah Chess
- Semi-Queen Chess
- The Diversion of Zerta
- Meddlers Chess Game
- The Alice Chess Game
- The Idea of Gryphon Chess
- Royal Fury
See also
Notes
- ^ "What are you three doing?" asked Alice. "We're going to have a Mad Three party" explained the Mad Hatter. Alice thought he must have meant "tea party". "Can I join you please in this party?" she asked politely, and with much curiosity over this painting with jam. "No, you can't" said the March Hare rather impolitely. "If you join, then it would be a Four party instead." Parton (1970), p. 6
- ^ "Each player has two Kings!" replied the Hatter very crossly at Alice's ignorance in this matter. "It is home-made plain cake commonsense. One of your opponents attacks one of your kings and the other attacks the other. That is quite easy to understand. If you had only a single king it would get too complicated when both of your opponents attacked the same king." He added with a glare of annoyance at Alice's obvious doubt about that point. "If they had only one teapot they would have to halve it, and what use is half a teapot? You seem as stupid as the Dormouse!" Parton (1970), p. 7
- ^ "... she looked up, and there was the Cat again, sitting on a branch of a tree. 'Did you say pig, or fig?' said the Cat. 'I said pig,' replied Alice; 'and I wish you wouldn't keep appearing and vanishing so suddenly: you make one quite giddy.' 'All right,' said the Cat; and this time it vanished quite slowly, beginning with the end of the tail, and ending with the grin, which remained some time after the rest of it had gone." Alice's Adventures in Wonderland, (Chapter VI) "Pig and Pepper"
- ^ "In a real Alician Tale, I would obviously invite the Carpenter with the Walrus to help him if needed, to saw such a square out of a wooden chessboard." Parton (1970), p. 1
- ^ "When first Alice had met Dee and Dum, these two little fat men looked exactly like a couple of great schoolboys. On this occasion, however, each of them had on his head, not a school cap but an oversized king's crown! (From the 'Alice' unwritten.)" Parton (1961), p. 13
- ^ "... the two Tweedle kings in the same force are exactly the same in status and in dignity; and equally have the same vital role to play during the conflict between the two colours. The checkmate of one of this player's Tweedles is at once destruction for its fellow Tweedle, as they share jointly the victory or disaster resulting from the struggle." Parton (1974), p. 9
- ^ "... a player may have to face the terrible menace where check is made simultaneously on both of his monarchs by a single enemy. If he is to save his game, then this player so doubly checked must obliterate the check against each Tweedle; in which terrible situation the only saving defence is to capture that foe checking, if such escaping move happily exists." Parton (1974), p. 9
Citations
- ^ Pritchard (1994), p. 3
- ^ a b Parton, Peter (Winter 2001). "Reflections on Vernon Rylands Parton". Abstract Games (Carpe Diem Publishing) (8): 9. ISSN 1492-0492.
- ^ Pritchard (1994), p. 77
- ^ Parton (1970), p. 2
- ^ Parton (1961), p. 14
References
- Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
- Parton, V. R. (1974). Chessery for Duffer and Master.
- Parton, V. R. (1970). Chesshire-Cat-Playeth Looking-Glass Chessys. Part II.
- Parton, V. R. (1961). Curiouser and Curiouser.
External links
Persondata |
Name |
Parton, V.R. |
Alternative names |
Vernon Parton |
Short description |
|
Date of birth |
1897 |
Place of birth |
Cannock, Staffordshire, England |
Date of death |
1974 |
Place of death |
Toxteth, Liverpool, England |